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Tartajubow's Chess Page
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Conduct

Many people misunderstand the nature of correspondence (these days, server) chess. It never has, nor can it be, of the same nature as over the board play. To begin with, the time constraints are longer. So is the prohibition against moving the pieces around to analyze.

CC has always allowed the use of books but prohibited consultation with other players. Before computers consultation was not really a problem anyway because for the most part chess players are conscious of the pecking order. Stronger players usually won’t give weaker ones the time of day.

Opening books and db’s will only get you so far. Using either one only delays the amount of time before you have to start choosing your own moves…read before you start making mistakes. I have a 2.3 million game db and a recent survey of openings against players rated over 2000 showed we left the db games (i.e. were on our own) after about 12-15 moves. For players under 2000 it was far fewer. So, even following a large db will not help all that much. Databases, properly used, are to research ideas and act as guidelines on how to play certain openings, that’s all.

As for endgame books (or db’s), it’s rare you will find exactly the same position in the book that you are facing in your own game. Even if you do your opponent is unlikely to exactly follow the book’s moves. For example in Fine’s BCE, the section on K&P vs. K&P endings gives a lot of examples and general advice, like positions where one side queens first, one side queens with check, both sides queen, one side capture the P and so forth. These are only examples and if you reach such an ending, you are on your own in figuring out how they apply to your position. Rather like looking up a middlegame example on how to utilize, say, a N outpost. You study the examples, but the application is up to you.

All this is quite different than allowing an engine to select your moves. Even in those cases where an opponent is using an engine, owing to a lot of factors, it is not uncommon for a player to select other than the best move. This is why even in high level CC play where engine use is allowed the strongest players finish with the best scores and somebody loses most of their games. Engine use does not guarantee success against good players.

So in the final analysis utilizing books and databases in CC or server play offers only a minimal advantage because YOU still have the responsibility of selecting what you think is the best move.


The Correspondence Chess Player's Creed

By John C. Knudsen

There is more to correspondence chess than playing the game. If I were just interested in the game itself, I would be satisfied playing my computer all day and night, or by replaying the games of famous masters. I play correspondence chess because I enjoy the stimulation of the contest and interaction with other people. I will attempt to treat each of my opponents with respect and courtesy. If my opponent is a beginner, and I am experienced, I will not become annoyed when my opponent does not resign. I will prove my superior skills by making strong moves and ending the game. I will become familiar with the rules and try my best to abide by them. I will not be a "silent withdrawal" from my games and will promptly notify my opponents and the tournament secretary if I can no longer continue in a tournament. When the game is over, I will always send a thank-you card to my opponent, regardless of the result. I will also remain tolerant of opponents who must withdraw from their games, because sometimes the troubles of life interfere with avocations.

I will at all times respect the correspondence chess administrators who have been selected to watch over and regulate an event. If I disagree with a decision, I will gracefully appeal to a higher authority. I will not become involved in petty disputes with dedicated administrators who are trying their best to do the right thing. On the other hand, I will always expect the rules to be enforced on an equal basis. There is virtually no situation where politics and correspondence chess can exist with each other peacefully. The game is the thing, along with the interaction with my opponents - many of whom will become my friends. There is no place in correspondence chess for the legal beagle, or the person who is always on guard for some vague insult. It is, after all, a game, and should be treated as such.

I will only use a computer to analyse in my correspondence chess games if it is allowed by the rules and my conscience will permit it. In that event, I will at least have the decency to inform my opponent. Perhaps, then, my opponent will want to buy a better program, and then the game could evolve to a higher level.

If my correspondence game is published when it is over, I will not gloat over my opponent's mistakes, but will attempt to clarify the ideas in an impartial way. I will not assume that my reader is skilled or understands the ideas involved, but will attempt to show how and why things happened as they did. I will give credit where credit is due.

I will try and give something back to the game I love so much. Whether it is in encouraging a beginning player, writing an article, annotating a game for publication, editing a magazine, or serving as an administrator, I will try and promote all that is good about correspondence chess. At this moment I will realize that it is true - we are all friends.

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I am a former 6-time qualifier in the US Open CC Champ, recently finished in the top 10 of the Correspondence Chess League of America's championship and have been playing CC for over 50 years. My official US Correspondence Rating is 2060. I also play at Chessworld where my rating is over 2300.


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Odds & Ends

The first USCF rating list July 31, 1950:

Reuben Fine 2817
Samuel Reshevsky 2770
Alexander Kevitz 2610
Arthur W. Dake 2598
A. C. Simonson 2596
Fred Reinfeld 2593
Arnold S. Denker 2575
Isaac Kashdan 2574
I. A. Horowitz 2558
Abraham Kupchik 2538
David S. Polland 2521
George N. Treysman 2521
Larry Evans 2484
Herbert Seidman 2451
Max Pavey 2442
George Shainswit 2442
Albert S. Pincus 2422
Arthur S. Bisguier 2394
George Kramer 2394
Herman Steiner 2394
Donald Byrne 2392
Weaver W. Adams 2383
H. Hahlbohm 2376
A. E. Santasiere 2368
Robert Byrne 2352
Hermann V. Hesse 2352

Good Books

Any book by C.J.S. Purdy, but I especially recommend the following: The Search For Chess Perfection. This is Purdy's bio, games collection, and most important, a collection of his magazine articles. You can open this book up just about anywhere and learn something. Especially valuable is his advice on a system for avoiding errors and how to select a move. Highly recommended!

Long out of print, but The Endings (in modern theory and practice) by P.C. Griffiths. This is one of the best books I have ever seen on the endgame. His explanations are the most succinct I have ever read. If you can find this book used, buy it!

The Road to Chess Mastery by Alex Yermolinsky. He does not pull any punches in giving advice on how to improve, advising there is no "secret Russian training methods" or quick fixes that will easily make one a better player. He advocates hard work and tells you how to do it.

Simple Chess by John Emms

This book is out of print but I recommend it because it offers a clear introduction to strategy in simple, easy to understand terms. Good for club and Class B players and below.

100 Selected Games by Botvinnik. This is a classic. I wore the cover off mine. His games were masterpieces of positional and end game play.

Reshevsky on Chess by Samueal Reshevsky. Reshevsky's clear style is very instructive. This old book is out of print but worth reading if you can find it.

My 60 Memorable Games by Bobby Fischer. Enough said.

Super Nezh (Games of Rashid Nezhmetdnov) by Alex Pishkin. Botvinnink said nobody?saw a combination like?Nezhmetdinov did and Tahl admired his play. Great games. One annoying feature is crosstables don't have the usual 1, 1/2 and 0. They have small filled in squares for the results.

The Art of Positional Play by Samuel Reshevsky.

It has 61 games arranged by positional theme. The games are classified by theme to help reinforce the principles demonstrated.

500 Master Games of Chess by Tartakower and DuMont. The games only go up to the mid-50’s, but they are among the best ever played and the annotations are clear and concise. 500 great games arranges by openings.

Sorcerer’s Apprentice by David Bronstein. Fantastic games and annotations by the man who was almost World Champion.

Zurich International Chess Tournament, 1953 by David Bronstein. Must read. One of the best tournaments ever.

The World’s Great Chess Games by Graham Burgess, John Nunn & John Emms. 100 of the best games ever played up to 1997. Superbly annotated.

Bobby Fischer Goes to War by David Edmonds & John Eidinow. Behind the scenes machinations in the chess world during the Fischer-Spassky match in 1972. No games. Just an inside view of what went on.

Curacao 1962 by Jan Timman. The story of the event is facinating. Light notes to the games. Fischer wasn't quit ready to play for the world championship. Did the Soviet players cheat like Fischer claimed?

The Art of Bisguier by Arthur Bisguier. His games are a great pleasure to play over. The notes are superb, explaining the essence of the position so clearly that even ordinary players can understand.?There are two volumes and both are?full of anecdotes, trivia and chess history.

Chess Secrets by Edward Lasker. Out of print but if you see it, buy it. Lasker played and knew all the great players: Emanuel Lasker, Duras, Alekhine, Capablanca, Tarrasch, Schlechter, Nimzovich, etc. This is a great source of chess history which cannot be found in any other books and is fascinating reading for the anecdotes.

Tarrasch’s Best Games of Chess by Fred Reinfeld. Everything Reinfeld wrote wasn’t junk. Some of his comments and annotations leave a lot to be desired and the book contains quite a few skittles and odds games which are pretty much worthless. Nevertheless Tarrasch played some great games and you can learn a lot by playing over them.




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